Messiah: Render Notes FTM - From the Manual. ShaderFlow (fake SSS) Okay, this is gonna go kinda like a tutorial.
Create a cylinder. Surface it and named it whatever.
FTM: The Gradient_&_Fresnel shader, as its name suggests, is actually two shaders in one : a gradient shader and a fresnel shader. They are combined into one because they are most commonly used together. i.e., while fresnel is quite useful all by itself, gradient is useless without some form of input. And since fresnel is the most common input to gradient, they are combined into one for efficiency and to reduce the complexity of the shader flow. The three blocks that make up this shader are : Gradient , Color , and Input Parameters . Okay. Now go to render--> material TAB Go to translucency and add ("+") a Gradient_&_Fresnel On the gradient panel, setup like so Then switch over to the Input parameter (to the right).
Ok . we slow down and give you manual stuff . u: Lets you choose a specific part of the gradient to use. its staying at 0.0, cause i want to use the above gradient as is. But you can move around and animate it. Weightspot
The WeightSpot provides an area for a shader to show upon. It can be used for lots of interesting effects, such as materials that burn away. PopupList (pulldown): Use this pulldown list to select which weight field you want this WeightSpot to use. For example, you can use MetaEffectors , Curves , etc. Invert Weight : Inverts the influence of the weight field. Local Coordinates: Computes the effect in the local coordinates of the spot/surface/object rather than in World Coordinates . When this is on, it will allow you to move the object around and not have to worry about where the weight influence items are. It will look like they are moving with the object. In our case, we are using "metaeffectors".
Notice when we added the weightspot shader from the gradients panel, the value of the weightspot tool However the color of the greyscale gradient is driving the translucency channel. See above.
So this is a fake SSS using the translucency channel and a meta effector. Download my finished project file Mail errors and questions to Julian |
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